A VERY SERIOUS TOSSING GAME

SMALL
SKRIMP.
BIG DREAMS.

Ridiculous targets. Questionable technique.
Fifty chances to make a little shrimp proud.

PERSONAL BEST 00/ 50 little victories
100% SKRIMP0%
QUALIFIED
EST. JUST NOW
MEET YOUR FIRST VERY WORTHY OPPONENT.
MAKE YOURSELF COMFORTABLE

TOSS IT YOUR WAY.

Assists welcome. Every skrimp still counts.

SHELLF-HELP DEPARTMENT

POINT. LOB. TOSS.

  1. Point at the hole. The aim ring follows your pointer. Use arrow keys / WASD to nudge it, or drag on a touch screen.
  2. Hold for a higher lob. Hold the mouse button, Space, or the lob button. More loft raises the arc and gives moving targets more time to move. It does not send the shrimp miles past your aim.
  3. Read the flight markers. Blue diamonds show the path. “Clear shot” predicts a delivery; a × shows the first impact when the shrimp will miss. Wind is included in the launch calculation.
  4. Keep tossing. Aim your next shot while a shrimp flies. After it lands, the next shrimp is ready while the last one finishes bouncing. The dog swallows successful deliveries.

Five tosses per round. Ten rounds. One point per shrimp.
ESC pauses. On touch screens, drag to aim while holding.

YOUR SKRIMPS CAN WAIT.

TAKE A BREATHER.

The world is paused. Even the dog.